— MAXONICE GAMES PORTAL

Three games. One small studio. No rush.

Maxonice Studio makes cozy, short-ish indie games — the kind you can finish on a weekend and come back to next month. Three projects on the board, one released at a time. Devlogs and browser demos live here. The main desk is over at maxonice.com.

Three games as objects — lighthouse, typewriter, glass shard
COZY PUZZLE

Warden's Lantern

A cozy puzzle-adventure on a fogged-in island. Grid-based light puzzles, journals from past keepers, five chapters. In active development.

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TEXT ROGUELITE

Paperline

A text-based detective roguelite set in 1927. Interviews, typewriters, procedurally generated cases. Pre-production.

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UNDERWATER ARPG-LITE

Tideglass

A quiet dive into a sea of stained glass. Light-puzzles meet soft exploration. Concept phase.

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Browser demos

Each game has a small playable slice in the browser. No install, no account, nothing to buy.

Lantern puzzles

Ten grid-based puzzles from the first chapter. Mirrors, splitters, fog.

▶ Play

Paperline case

Two cases. Three suspects each. Eadie's notebook catches lies.

▶ Play

Tideglass dive

Three biomes, one lantern, three creatures. Don't run out of oil.

▶ Play

Quiet principles

Short playtime, high replayability

We'd rather you finish a game on a weekend and come back to it than burn out over 80 hours.

No ads, no accounts, no tracking

One-time price, same on every platform. Cloud save is optional and tied to an email, not a social login.

Full accessibility pass

High-contrast modes, screen-reader support for text, motion-reduced alternatives, skippable difficulty.

No roadmap promises

We announce things once, when they exist. No placeholder trailers, no pre-orders, no hype cycles.