Three games. One small studio. No rush.
Maxonice Studio makes cozy, short-ish indie games — the kind you can finish on a weekend and come back to next month. Three projects on the board, one released at a time. Devlogs and browser demos live here. The main desk is over at maxonice.com.
Warden's Lantern
A cozy puzzle-adventure on a fogged-in island. Grid-based light puzzles, journals from past keepers, five chapters. In active development.
Paperline
A text-based detective roguelite set in 1927. Interviews, typewriters, procedurally generated cases. Pre-production.
Tideglass
A quiet dive into a sea of stained glass. Light-puzzles meet soft exploration. Concept phase.
Browser demos
Each game has a small playable slice in the browser. No install, no account, nothing to buy.
Quiet principles
Short playtime, high replayability
We'd rather you finish a game on a weekend and come back to it than burn out over 80 hours.
No ads, no accounts, no tracking
One-time price, same on every platform. Cloud save is optional and tied to an email, not a social login.
Full accessibility pass
High-contrast modes, screen-reader support for text, motion-reduced alternatives, skippable difficulty.
No roadmap promises
We announce things once, when they exist. No placeholder trailers, no pre-orders, no hype cycles.